

A full stack of 1000 Sand will keep a Sifter occupied for quite some time, but the end result will be a dozen or more different materials, some of which can be loaded back in an Alternator to power the Sifter to continue generating free goodies. There are craftable Wells and other water sources wherever you are, but nothing beats the convenience of holding down left-click and soaking up as much water as you need.

Second, Ocean planets have infinite water tiles. Ship bases are perfectly viable options, but you essentially forgo easy power generation from Solar/Wind stations, and easy materials from Atmospheric Condensers. I recommend an Ocean planet base for two reasons. Eventually, by the time you find the ideal location, you’re overwhelmed by all the items you have to move, so you stick with your first “choice.” So you go planet to planet, looking for the perfect spot, and meanwhile junk and crafting benches continue to accumulate wherever you placed them (probably on your ship). If you are anything like me, you’re concerned about where your “real” base should be located. This can sometimes result in fortuitous situations like a vendor selling unlimited amounts of, say, Graphene for 28px a pop.īuild your first base on an Ocean planet. Most of the time, a vendor’s inventory is randomly set when you meet them. Torches are still useful in that they don’t require background tiles to work, but signs are otherwise better when you can use them.Ĭheck every vendor you see. It also costs nothing but the effort of spam-clicking the print button. Alternatively, once the Pixel Sign maker is up at the Outpost – unlocked after the first artifact – you can create a white, lighted sign that practically shines with the force of a thousand suns. Combined with the fact that EPP upgrades are not cumulative, you will often be in a situation where you need to craft thousands of torches to see anything. One of the FU changes is that you no longer emit a minimum aura of light. That way you can press F if you notice yourself falling to prevent all damage.Ĭheese the lighting system by printing lighted signs. Until you can get armor/Augments to assist with the issue, your best bet is to focus on unlocking Physics Field tech in the Tech Console.

Mitigating fall damage is super important, but you won’t have very many options at the start, especially considering how dark FU is generally. That is not so much a recommendation as it is a fact. Roughly 99% of your deaths will be related to fall damage. Like when the background is full of lava, for example.
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You will still want to upgrade the latter over time though, as the Mining Laser burns through both normal and background blocks, which can be problematic in certain edge cases. It is better than Mining Picks, Mining Drills, and the best, most upgraded Matter Manipulator any day. Tungsten Ore is an especially vital part of early-game progression, and the starter planet probably doesn’t have any. Complete the required quests first, but try to get to a different Lush or whatever planet when you can. This will likely be fatal to you at the start of the game, so construct your ship from the other side of a wall first. Just note that “loose” items/blocks fall to the bottom of the screen, and walking onto a spot without background tiles puts you in an airless, zero-g environment. Despite floating in deep space, you are free to destroy the walls and background tiles of your ship at any time there are no decompression mechanics in Starbound. Incidentally, you can construct your dream ship out of any materials lying around. This allows you to skip a huge block of vanilla Starbound progression and immediately construct a ship of your dreams. When it asks whether you want the default ship or the Build Your Own Ship (BYOS) option, choose BYOS. Great for off-loading one of the dozens of new ore types introduced in FU after coming back aboard your ship. They added a button to automatically stack anything you’re carrying into an existing stack in a container. In particular, Improved Containers will change your Starbound life. Then, just when you think you’ve had enough, come back, load the mod, and play what feels like Starbound 2.0.īeyond FU itself, I highly recommend the following (compatible!) mods: It is not recommended for a first playthrough – go beat the base, vanilla game first.

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Frackin’s Universe (FU) is a Steam Workshop mod that revitalizes (and complicates) the entire Starbound experience.
